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Unity 2D Game Development Masterclass — Build "Fairway Frenzy" (Complete 2D Golf Game & Source Code)
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Unity 2D Game Development Masterclass — Build "Fairway Frenzy" (Complete 2D Golf Game & Source Code)

Build an addictive, physics-based 2D golf game in Unity 6 & C# from scratch. Master slingshot drag-and-aim trajectory physics, obstacle collisions, dynamic par scoring, multi-hole level progression, and standalone multi-platform export (8 Comprehensive Modules • 2.6 GB HD Video & Full Project Source Code).

Unity 6 LTS (6000.3.8f1) & Modern C# Instant Lifetime Download & Offline Access 8 Comprehensive Modules (17+ Full HD Videos) lectures Complete Step-by-Step Production Game Pipeline of video 1080p MP4 Videos + Full Unity 6 Project Source Code (.ZIP) 2.6 GB (Full Offline Downloadable Course)
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₹399 / $9.99 USD ₹3,999 90% OFF
⚡ LIMITED 1-WEEK LAUNCH OFFER • 90% OFF • ONE-TIME PAYMENT (LIFETIME ACCESS)
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HANDS-ON GAME ARCHITECTURE

Stop Watching Boring Theory Tutorials — Build an Addictive Physics Game You Can Actually Play, Ship & Monetize

Most game development courses bore you with 40 hours of abstract C# syntax before you ever move a single pixel. In this masterclass, you dive straight into Unity 6 LTS to architect 'Fairway Frenzy' — a complete, highly addictive 2D golf game with responsive slingshot controls, dynamic par scoring, water & sand hazards, juice, and sound effects.

Production Indie Game Pipeline ● Offline Model Active
"There is no dopamine rush like dragging back your slingshot trajectory, watching physics calculate in real-time, and sinking a hole-in-one on a level you coded from a completely blank canvas."
⚡ Fast (Real-Time) Balanced Studio 48kHz HD
✓ Zero Prior Coding Experience Required ✓ 8 Complete Step-by-Step Production Modules ✓ Unity 6 LTS Project & Full C# Source Code Included ✓ Physics Slingshot Aiming & Trajectory Dots ✓ Commercial Rights: Ship on Steam, Google Play or App Store ✓ 2.6 GB Instant Direct Offline Download

What you'll learn

Master Unity 2D Physics & Ball Trajectory: Program responsive drag-to-aim slingshot controls, trajectory dot prediction (dotprefab), velocity impulse vectors, and friction damping
Tilemap Environments & Hazard Collisions: Design rich 2D golf holes with fairways, sand traps, water hazards, rough grass, tree colliders, and win hole triggers
Dynamic Par & Stroke Scoring Engine: Program hole-by-hole scorekeeping, strokes counter, under-par accolades (Eagle, Birdie, Par, Bogey), and high-score persistence
Production C# Architecture: Write modular, reusable C# scripts for player state, game managers, camera framing, and event-driven win/loss conditions
Audio Architecture & Sound FX: Implement dynamic background music, satisfying club hit sounds, score chimes, and win fanfare for maximum game juice
Interactive Menus & Level Progression: Build a polished main menu, level selection grid, in-game pause overlay, and seamless multi-hole level switching
Multi-Platform Export & Publishing: Export optimized standalone builds for Windows PC, macOS, mobile platforms (iOS/Android), and WebGL browsers
Pay Once, Own Forever: No recurring subscription fees—download the entire 2.6 GB masterclass and source code to keep forever

No Monthly Fees — Buy Once, Own Forever

❌ Traditional Course Platforms / Subscriptions

  • ✕ to expensive course fees or recurring subscription lock-in
  • ✕ Streaming-only restrictions—cannot download videos to watch offline on flights or trains
  • ✕ Outdated Unity tutorials teaching deprecated legacy input managers and obsolete APIs
  • ✕ Fragmented code snippets with zero downloadable production project archives

✅ Fairway Frenzy Unity 2D Masterclass (Direct Download)

  • ✓ One-time payment of ₹399 / .99 — 90% launch discount (Save ₹3,600)
  • ✓ Full 2.6 GB 1080p HD videos + complete Unity 6 project ZIP: yours to keep on your drive forever
  • ✓ Modern Unity 6 LTS (6000.3.8f1) standard Universal 2D & C# architecture
  • ✓ Full commercial rights: use the mechanics, art, and code in your own commercial Steam / mobile games

What's Included in Your Download

📦
Complete Unity 6 Project Source Code (.ZIP) Full Unity project hierarchy, configured physics materials, prefabs, tags, and commented C# scripts
🎥
2.6 GB Full HD 1080p Video Masterclass 17+ step-by-step video lectures covering engine setup, slingshot mechanics, level design, and export
🎨
2D Environment & UI Art Asset Pack High-res fairway tiles, Cainos platform sprites, tree colliders, flagpoles, holes, and colorful UI kit
🎵
Sound Effects (SFX) & Music Audio Pack Foley club swing sounds, ball hit impacts, cup chime, level win fanfare, and background tracks
📜
Reusable C# Physics & Scoring Architecture Modular drag-to-aim controller, trajectory predictor, and par scorekeeper scripts ready to extend
🚀
Course Syllabus & Multi-Platform Publishing Guide Complete lecture roadmap, build optimization guide, and standalone PC/Mac export checklist

Inside The Masterclass — 8 Complete Core Modules (17+ Videos)

MODULE 1 C# & Unity 6 Core Fundamentals (8 Lessons) 8 topics
  • Lesson 01: Unity 6 LTS Workspace Setup & Project Hierarchy
  • Lesson 02: GameObjects, Components & Transform Positioning in 2D
  • Lesson 03: C# Variables, Data Types & Naming Conventions
  • Lesson 04: Methods, Functions & Reusable Code Blocks
  • Lesson 05: Conditionals, Decision Trees & Game Logic (If / Else)
  • Lesson 06: Loops & Array Collections in Game State
  • Lesson 07: Unity Script Lifecycle (Awake, Start, Update & FixedUpdate)
  • Lesson 08: Linking C# Scripts to Unity Inspector & Event Handling
MODULE 2 Player Physics & Slingshot Aiming Mechanics (2 Lessons + Resources) 5 topics
  • Lesson 09: Ball Physics & Rigidbody2D Configuration
  • Lesson 10: Slingshot Drag-and-Release Aiming Vector Math
  • Lesson 11: Real-Time Trajectory Prediction Line using dotprefab
  • Lesson 12: Impulse Launch Force, Gravity Scale & Bounciness Physics Materials
  • Resource Pack: Cainos 2D Tiles, Sherbbs Particle Collection & Colorful UI Integration
MODULE 3 Environment, Tilemaps & Hazard Collisions 5 topics
  • Lesson 13: Painting 2D Golf Courses with Tilemaps & Grid Layers
  • Lesson 14: Configuring Fairways, Rough Grass & Tree Colliders
  • Lesson 15: Flagpole & Hole Trigger Collisions (Victory Detection)
  • Lesson 16: Sand Traps: Physics Material Friction & Velocity Damping
  • Lesson 17: Water Hazards: Out-of-Bounds Detection & Penalty Stroke Resets
MODULE 4 Dynamic Par & Stroke Scoring Engine 4 topics
  • Lesson 18: Stroke Tracking Engine & Par Value Definitions
  • Lesson 19: Hole-In-One Detection & Accuracy Scoring
  • Lesson 20: Score UI Canvas Integration & Live Stroke Counters
  • Lesson 21: Rating & Accolades Logic (Eagle, Birdie, Par, Bogey, Double Bogey)
MODULE 5 UI Architecture, Menus & Game State Management 4 topics
  • Lesson 22: Responsive UI Canvas Setup for Multiple Screen Resolutions
  • Lesson 23: Polished Main Menu, Play & Level Select Buttons
  • Lesson 24: In-Game HUD: Stroke Counter, Hole Number & Par Indicator
  • Lesson 25: Pause Menu, Resume & Scene Reload Handlers
MODULE 6 Audio Architecture & Game Juice 4 topics
  • Lesson 26: Sound Manager Singleton & AudioSource Routing
  • Lesson 27: Foley Sound FX: Club Swing, Ball Hit & Cup Sink Sounds
  • Lesson 28: Victory Fanfare Audio & Ambient Fairway Background Music Loops
  • Lesson 29: Audio Mixer Controls (BGM & SFX Volume Sliders)
MODULE 7 Multi-Hole Level Design & Progression (2 Lessons) 4 topics
  • Lesson 30: Designing Level 1 — Gentle Slopes & Open Fairway Layout
  • Lesson 31: Designing Level 2 — Water Hazards, Sand Traps & Tight Greens
  • Lesson 32: Multi-Hole Progression Manager & Scene Transitions
  • Lesson 33: Restart Handlers, Level Retry & Game Over Conditions
MODULE 8 Multi-Platform Build & Standalone Publishing 4 topics
  • Lesson 34: Unity 6 Build Settings & Universal 2D Optimization
  • Lesson 35: Standalone Windows (.exe) & macOS (.app / .dmg) Export
  • Lesson 36: WebGL Browser Build Export (Play in Chrome/Safari)
  • Lesson 37: Mobile Touch Input Adaptations & Commercial Release Checklist

Requirements

Computer: A PC (Windows), Mac, or Linux computer capable of running Unity
Zero Prior Coding Experience Required: Absolute beginners welcome! We teach C# programming and game development logic completely from scratch
Software: Unity Hub & Unity 6 LTS (Free Personal Edition) + Visual Studio or VS Code
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₹399 / $9.99 USD
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